Honey RushPlay'n GO
Honey RushPlay'n GO
Honey Rush by Play'n GO released on 31.10.2019 is a 4-5-6-7-6-5-4-reel & 7-row online slot with cluster pay and a 96.5% RTP. This is a bee-themed game offering players a max win of up to 9000x their stake. Honey Rush can be played on all devices from €0.2 to €100 per spin and is considered a high volatility game.
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Design & Symbols
Honey Rush is set in a cartoon forest, high up above the branches of a gnarled, old tree. The hexagonal honeycomb gameboard hovers above a tree branch. The board has a honey coloured border and translucent ‘reels’ consisting of 37 individual hexagonal cells containing the symbols. The central cell has a fluorescent border for reasons which will become apparent a little later on. The scene beyond the gameboard is of a hazy view up towards the canopy, with leaves fluttering down from branches above. To the left of the gameboard is a wooden framed board showing the most recent cluster wins. To the right of the gameboard is a meter (known as the ‘Rush Meter’) with a tree trunk design which rises with each cluster win by the number of symbols in the cluster. Play is accompanied by a gentle, upbeat tune in keeping with the lazy, hazy design of the game.
Low-value symbols are Cherry Blossoms, Pansies, Roses and Sunflowers. High-value symbols are Bronze, Silver, and Gold Coins. The highest value symbols are Diamonds which award 1x the bet size for the lowest possible scoring cluster of 5 up to 200x the bet size for a cluster of 35+ symbols. The game’s wild is a red honey pot and there is no scatter symbol.
- Worker Colony
- Drone Colony
- Sticky Wilds
- Queen Colony
After any non-winning spin, the Worker Colony feature may be triggered. The Worker Colony feature clones the central symbol with the fluorescent border, transforming between 7 and 15 adjacent symbols into the cloned symbol for a guaranteed cluster win.
The Drone Colony feature works the same as the Worker Colony feature although only guarantees a 7 cloned symbol cluster. Also, the Drone Colony is not randomly activated. In order to activate this feature, the ‘Rush Meter’ to the right of the gameboard must reach Level 1. This is achieved by landing consecutive wins with a combined symbol cluster count of at least 20. Once the Rush Meter reaches 20 a golden star is added to the progress meter above, and the Rush Meter continues on its second rotation, with an additional 20 symbols required to reach Level 2. The Drone Colony feature is deployed once the win or series of wins which resulted in the symbol total reaching at least 20 comes to an end.
As well as the Drone Colony feature, completing a level of the Rush Meter also attaches a sticky wild to the edge of the Drone Colony. The Sticky Wild may come with a multiplier up to 3x. After the Drone Colony has been counted and the symbols disappear, the Sticky Wild remains on the gaming grid but moves randomly one space in any direction. The Sticky Wild remains in place until the current run of cluster wins comes to an end unless by this time another Drone Colony has been earned by reaching the next level. Further Sticky Wilds and Drone Colonies are activated upon reaching 40 for then 160 total symbols clustered (Levels 2 and 3). When forming part of a cluster together, Sticky Wilds with win multipliers are multiplied by each other. As such wins may be multiplied by up to 27x.
The Queen Colony only occurs upon reaching Level 4. When activated, between 20 and 37 symbols are cloned from the central symbol. No further sticky wilds are added and there are no more levels to reach beyond level 4.
Our Thoughts on Honey Rush
Honey Rush is another solid release from Play‘n GO. Although there is no distinct bonus round, the quest to build up those wilds and clusters via the base features proves distractingly addictive. One thing I would say, however, is that the wins are, generally, somewhat disappointing. What might seem like a very long winning streak with wild win multipliers in place usually, in reality, are very average.
I suspect that Jammin’ Jars might have ruined this for me a little because the whole cluster win/wild jar multiplier mechanic is pretty much identical. There is, however, one big difference in that after each cluster win on Jammin’ Jars the win multiplier for whichever jar is involved goes up by 1x whereas in Honey Rush they remain the same. If you have been dealt wild jars without multipliers then any win is sure to disappoint, especially as after level 4 there are no more Drone Colonies or Sticky Wilds to shoot for. That said, the grid is much smaller than Jammin’ Jars so you can go on some really long winning streaks, and if the multipliers are kind to you there is, of course, some huge potential.
Overall a good slot but nothing to get overly excited about.