gubbenscf
Member
Played at Leovegas, payout 25x
Feedback:
Nothing much to say really, simple mechanic that has been inspired by a number of previous games, oldest of which I guess is the old Merkur. Played this one some and had a few decent hits, yet it's just hunting for the coins feature that gives max 2 rows 99% of the time. Tediously simple mechanic with some extra features in bonus. I have frankly never been a fan of push gaming's coins-concept preferring reel and cluster games.
Two things that I found rather aggravating or triggering:
1. In basegame sometimes the 100x-1kx coins appear that realistically cannot be hit since there are never any other coins around. A bit too typical for push.
2. In bonus the heart carries way too little: had it once in 10 bonuses and helped only a few rows. Furthermore, in general once the multiplier arrow has landed it's way too often just "game over" since it cannot proceed to higher wins anymore. This leaves the player negatively triggered, if something lands it should deliver at least some of its value rather than trolling. May most likely decrease the player's trust in the game and provider.

Feedback:
Nothing much to say really, simple mechanic that has been inspired by a number of previous games, oldest of which I guess is the old Merkur. Played this one some and had a few decent hits, yet it's just hunting for the coins feature that gives max 2 rows 99% of the time. Tediously simple mechanic with some extra features in bonus. I have frankly never been a fan of push gaming's coins-concept preferring reel and cluster games.
Two things that I found rather aggravating or triggering:
1. In basegame sometimes the 100x-1kx coins appear that realistically cannot be hit since there are never any other coins around. A bit too typical for push.
2. In bonus the heart carries way too little: had it once in 10 bonuses and helped only a few rows. Furthermore, in general once the multiplier arrow has landed it's way too often just "game over" since it cannot proceed to higher wins anymore. This leaves the player negatively triggered, if something lands it should deliver at least some of its value rather than trolling. May most likely decrease the player's trust in the game and provider.


